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Home/AR & VR Development/WebXR Development
AR & VR DEVELOPMENT

WebXR That Runs In Any Browser

We build browser-native AR and VR experiences using the WebXR API, Three.js, and A-Frame — zero app install required, maximum audience reach.

20+
WebXR Experiences Built
Browser-Native
AR & VR Delivery
Zero
App Install Barrier
Three.js & A-Frame
Expert Team

Get Your Custom Project Plan

Share your project details — a senior engineer responds within 4 hours.

🔒NDA Protected
24hr Response
💬Free Consultation
What We Offer

Our Capabilities

🌐

WebXR API Development

Native WebXR Device API integration for immersive AR and VR sessions directly in the browser — no plugins, no app downloads, maximum reach.

🔷

Three.js & A-Frame Scenes

High-performance 3D scenes built with Three.js for programmatic control or A-Frame for declarative HTML-like markup. Both optimised for immersive WebXR sessions.

📱

Browser-Based AR

AR overlays via WebXR AR Session — place 3D objects on real-world surfaces through the browser camera on supported Android devices and iOS via compatible apps.

🥽

Immersive VR in Browser

Full 6DOF VR experiences delivered through the browser for Meta Quest, PC VR headsets, and desktop preview modes — zero friction entry for users.

WebGL Performance Optimisation

Profiling and optimisation of WebGL render pipelines — draw call batching, texture compression, level of detail, and shader optimisation for smooth browser XR.

🔬

Cross-Device WebXR Testing

Systematic testing across Chrome Android, Meta Quest Browser, Safari (iOS WebXR polyfill), and desktop browsers to ensure consistent experience quality.

Our Process

How We Work

01

Experience Design

We define the interaction model, content hierarchy, and performance budget based on target devices. WebXR experiences are designed for zero-friction access from day one.

02

3D Scene Build

Our 3D team constructs optimised WebGL scenes — geometry, materials, lighting, and audio — built for browser performance constraints rather than native app luxury.

03

WebXR Integration

WebXR Device API integration for AR hit-testing, VR session management, controller input, hand tracking, and DOM overlay for hybrid 2D/3D interfaces.

04

Cross-Device Testing

Live testing on Meta Quest Browser, Chrome Android, iOS polyfill, and desktop. We validate frame rates, interaction fidelity, and graceful degradation on unsupported devices.

FAQ

Common Questions

Ready to Get Started?

Let's discuss your project and build something great together.