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Home/Game Development/Hyper-Casual Game Development
GAME DEVELOPMENT

Hyper-Casual Games Built for Viral Scale

We prototype, test, and publish hyper-casual games at speed — from 3-day prototypes to CPI-validated full builds designed for the App Store and Play Store top charts.

40+
Hyper-Casual Games Shipped
50M+
Total Downloads
$0.15
Top CPI Achieved
3 Weeks
Prototype to Market

Get Your Custom Project Plan

Share your project details — a senior engineer responds within 4 hours.

🔒NDA Protected
24hr Response
💬Free Consultation
What We Offer

Our Capabilities

Rapid Prototype Development

Playable hyper-casual prototypes in 3–5 days. We move fast, validate fast, and iterate fast — because speed to market is the single biggest advantage in hyper-casual.

🔄

Core Loop Design & Testing

We design and obsessively tune the core loop — the 10-second gameplay cycle that must be immediately fun, instantly learnable, and endlessly repeatable.

💸

Ad Monetisation (AdMob/IronSource)

Full ad mediation setup with AdMob, IronSource (Unity LevelPlay), and MAX — interstitials, rewarded videos, and banners placed to maximise ARPDAU without killing retention.

📈

CPI Testing & Creative Production

Facebook and TikTok CPI test campaigns with multiple ad creatives per concept. We validate acquisition cost before committing to full development — saving you from expensive mistakes.

🦠

Virality Mechanic Design

Share mechanics, challenge systems, and social proof loops engineered to generate organic installs and word-of-mouth growth — reducing paid UA dependency over time.

🤝

Publisher Submission Support

We prepare your game for major hyper-casual publishers — Voodoo, Crazy Labs, Rollic, Homa — including test metrics packaging, gameplay recording, and submission materials.

Our Process

How We Work

01

Concept Validation

We evaluate your concept against hyper-casual success criteria — simple mechanic, instant understanding, satisfying feedback loops, and trend alignment — before any development begins.

02

3-Day Prototype

A rough but playable prototype built in three days. Real players test it. If the core loop is fun and unique, we proceed. If not, we iterate the concept — not waste months on the wrong idea.

03

CPI Test

Video creatives are shot from the prototype and run as CPI test campaigns on Facebook and TikTok. We target sub-$0.40 CPI as a green light for full development.

04

Full Build & Publish

With CPI validated, we build the full game — polish, content, monetisation, analytics, and store assets — and launch via publisher deal or self-publishing on App Store and Play Store.

FAQ

Common Questions

Ready to Build Your Next Hit?

Let's discuss your project and build something great together.