Rapid Prototype Development
Playable hyper-casual prototypes in 3–5 days. We move fast, validate fast, and iterate fast — because speed to market is the single biggest advantage in hyper-casual.
We prototype, test, and publish hyper-casual games at speed — from 3-day prototypes to CPI-validated full builds designed for the App Store and Play Store top charts.
Share your project details — a senior engineer responds within one working day.
Playable hyper-casual prototypes in 3–5 days. We move fast, validate fast, and iterate fast — because speed to market is the single biggest advantage in hyper-casual.
We design and obsessively tune the core loop — the 10-second gameplay cycle that must be immediately fun, instantly learnable, and endlessly repeatable.
Full ad mediation setup with AdMob, IronSource (Unity LevelPlay), and MAX — interstitials, rewarded videos, and banners placed to maximise ARPDAU without killing retention.
Facebook and TikTok CPI test campaigns with multiple ad creatives per concept. We validate acquisition cost before committing to full development — saving you from expensive mistakes.
Share mechanics, challenge systems, and social proof loops engineered to generate organic installs and word-of-mouth growth — reducing paid UA dependency over time.
We prepare your game for major hyper-casual publishers — Voodoo, Crazy Labs, Rollic, Homa — including test metrics packaging, gameplay recording, and submission materials.

Fixed milestones, working software every fortnight, and no surprises on the invoice.
We evaluate your concept against hyper-casual success criteria — simple mechanic, instant understanding, satisfying feedback loops, and trend alignment — before any development begins.
A rough but playable prototype built in three days. Real players test it. If the core loop is fun and unique, we proceed. If not, we iterate the concept — not waste months on the wrong idea.
Video creatives are shot from the prototype and run as CPI test campaigns on Facebook and TikTok. We target sub-$0.40 CPI as a green light for full development.
With CPI validated, we build the full game — polish, content, monetisation, analytics, and store assets — and launch via publisher deal or self-publishing on App Store and Play Store.
How we price, who we staff and what happens after launch — the parts that decide whether a project actually lands.
You know the cost and the timeline before a line of code is written. No hourly billing, no scope-creep surprises.
Full source code, credentials and intellectual property transfer to you on final payment. We sign the IP assignment on day one.
Every project is staffed by engineers with years of production experience — no juniors learning on your budget.
Built for PIPEDA and provincial privacy law, with data kept on Canadian infrastructure where it matters.
A focused, fixed-price path from idea to a launched product, refined across dozens of startup engagements.
Tiered SLAs from monitoring and bug fixes to a dedicated team with 24/7 response. Most clients stay for years.
Independent awards and partner tiers, each one earned on delivered work.

Top Generative AI Company

Top App Development Company

Webby Honoree

Best App Award, Personal Growth
Advanced Tier Services Partner

Top 100 North America
Regulation is a design constraint here, accounted for from the first architectural decision rather than audited in at the end.
Personal data handled to the letter of Canadian and international law.
Threat modelling, least-privilege access and audited controls.
Model evaluation, human oversight and an audit trail.
The regulations your industry answers to, designed in from day one.
Regional residency, encryption in transit and at rest, tenant isolation.
Built and tested so the people who need it can actually use it.
If your question is not here, a senior engineer will answer it within one working day.
Ask our teamThree things: an immediately understandable and fun core mechanic (learnable in under 3 seconds), a satisfying and addictive loop that rewards and challenges at the right pace, and a low CPI that makes paid user acquisition economical. The best hyper-casual games feel like you invented the idea yourself the moment you play them — obvious in retrospect, but genuinely novel. Timing and trend alignment also matter — the right mechanic in the right cultural moment can see explosive organic growth.
Almost exclusively through advertising — primarily interstitial ads shown between levels and rewarded video ads for extra lives or bonuses. ARPDAU (Average Revenue Per Daily Active User) of $0.02–$0.06 is typical. Banner ads add marginal revenue. IAP is minimal in pure hyper-casual but hybrid-casual games (with light meta-game layers) can unlock meaningful IAP alongside ads. We set up full ad mediation from day one so you're maximising fill rates and eCPMs across multiple ad networks simultaneously.
Three to five days for a playable prototype with the core mechanic implemented and basic visual polish. This is fast enough to test multiple concepts in a single month. Full game development — after a concept passes CPI testing — typically takes 6–8 weeks to a launch-ready build with monetisation, analytics, tutorial, content depth, and store presence. We run prototype and testing phases in parallel where possible to compress the overall timeline.
We record gameplay footage from the prototype — typically a 15–30 second video showing the core mechanic in action — and run it as a mobile app install campaign on Facebook and TikTok targeting your demographic. We measure CPI (cost per install) over 3–5 days with a small test budget ($500–$2,000). Below $0.40 CPI is generally a green light; below $0.20 is exceptional. This data-driven decision point prevents investment in concepts that won't achieve profitability.
Yes. We have relationships with major hyper-casual publishers including Voodoo, Crazy Labs, Rollic, Homa Games, and Lion Studios. We prepare your submission package — CPI metrics, gameplay video, DAU/retention projections, and the prototype build itself. We also advise on deal terms — revenue splits (typically 50/50), exclusivity clauses, and minimum guarantee structures. If a publisher deal isn't the right fit, we help you self-publish and run your own UA profitably.
Tell us what you are trying to build. A senior engineer will come back within one working day with a scope, a timeline and a fixed price.