Mobile AR
ARKit and ARCore experiences for iOS and Android — product visualisation, navigation overlays, face filters and interactive AR campaigns.
An AR/VR development company in Canada building augmented, virtual and mixed reality applications for mobile, headset and web — engineered for real-world impact.
Share your project details — a senior engineer responds within one working day.
Everything AR & VR Development needs, engineered by one accountable team.
ARKit and ARCore experiences for iOS and Android — product visualisation, navigation overlays, face filters and interactive AR campaigns.
Meta Quest, PCVR and standalone headset applications for training, simulation, entertainment and enterprise use cases.
Browser-based AR and VR that works without an app download — accessible on any device with a standards-compliant browser.
Apple Vision Pro applications and spatial interfaces that blend digital content seamlessly with the physical world.
Enterprise AR for manufacturing, maintenance and field service — step-by-step overlay instructions, remote assistance and quality inspection.
Snapchat Lenses, Instagram filters, AR product try-ons and immersive ad campaigns that drive engagement and conversion.

Fixed milestones, working software every fortnight, and no surprises on the invoice.
We define the XR experience — use case, platform selection, target hardware and the specific real-world problem or opportunity being addressed.
Environment design, 3D asset creation, interaction design and UX prototyping. We build the visual and spatial language before writing a line of code.
Unity or Unreal Engine builds, ARKit/ARCore integration, WebXR implementation — engineered for performance on target hardware and network conditions.
App store submission, enterprise MDM deployment or web hosting — plus performance monitoring, user feedback loops and iterative updates post-launch.
How we price, who we staff and what happens after launch — the parts that decide whether a project actually lands.
You know the cost and the timeline before a line of code is written. No hourly billing, no scope-creep surprises.
Full source code, credentials and intellectual property transfer to you on final payment. We sign the IP assignment on day one.
Every project is staffed by engineers with years of production experience — no juniors learning on your budget.
Built for PIPEDA and provincial privacy law, with data kept on Canadian infrastructure where it matters.
A focused, fixed-price path from idea to a launched product, refined across dozens of startup engagements.
Tiered SLAs from monitoring and bug fixes to a dedicated team with 24/7 response. Most clients stay for years.
“Mapletech Labs rebuilt our trading infrastructure from scratch. Went from 100ms latency to sub-50ms, processing 75K transactions daily with zero data loss. Their engineering is meticulous.”
“They built our patient management system with HIPAA compliance baked in from day one. Reduced our admin overhead by 40% and our patients actually use it. Worth every penny.”
Independent awards and partner tiers, each one earned on delivered work.

Top Generative AI Company

Top App Development Company

Webby Honoree

Best App Award, Personal Growth
Advanced Tier Services Partner

Top 100 North America
Regulation is a design constraint here, accounted for from the first architectural decision rather than audited in at the end.
Personal data handled to the letter of Canadian and international law.
Threat modelling, least-privilege access and audited controls.
Model evaluation, human oversight and an audit trail.
The regulations your industry answers to, designed in from day one.
Regional residency, encryption in transit and at rest, tenant isolation.
Built and tested so the people who need it can actually use it.
If your question is not here, a senior engineer will answer it within one working day.
Ask our teamWe develop for iOS (ARKit), Android (ARCore), Meta Quest 2/3/Pro, Apple Vision Pro, HTC Vive, Valve Index, web browsers (WebXR) and Snapchat/Instagram AR filters. Platform selection is guided by your audience and use case.
Not necessarily. Mobile AR works on any modern iPhone or Android device using the camera. WebXR works in a browser. VR and spatial computing experiences require headsets, but we can build progressive experiences that scale across device capabilities.
Simple mobile AR filters take 2–4 weeks. Full mobile AR apps typically 8–16 weeks. Enterprise VR training simulations 12–20 weeks. Apple Vision Pro applications 10–18 weeks. Timeline depends heavily on 3D asset complexity and interaction depth.
We have an in-house 3D team that can create assets from scratch, work from reference images, or optimise assets you already have. We handle full 3D production including modelling, texturing, rigging and animation.
The strongest ROI cases are AR commerce (reduced returns, higher conversion), enterprise training (reduced training time and errors), and AR marketing (higher engagement and dwell time). We help you build the business case before scoping any project.
Tell us what you are trying to build. A senior engineer will come back within one working day with a scope, a timeline and a fixed price.