Mobile AR with ARKit & ARCore
We build native iOS and Android augmented reality experiences — from try-on to location-based AR — using the latest ARKit and ARCore capabilities.
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Our Capabilities
ARKit (iOS) Development
Native ARKit integration for iPhone and iPad — LiDAR scanning, plane detection, face tracking, and world tracking for high-fidelity iOS AR experiences.
ARCore (Android) Development
Full ARCore implementation on Android — motion tracking, environmental understanding, and light estimation for immersive Android AR apps.
Marker-Based AR
Image and QR code triggered AR overlays. Perfect for packaging, print media, retail displays, and educational materials that spring to life.
Markerless / Surface AR
AR that anchors to real-world surfaces without markers. Furniture placement, interior design preview, and spatial interaction powered by plane detection.
AR Try-On Experiences
Virtual try-on for eyewear, clothing, accessories, and cosmetics. Increase conversion and reduce returns with photorealistic AR product visualisation.
Location-Based AR
GPS-anchored AR experiences for outdoor navigation, tourism, city-scale art installations, and hyperlocal marketing activations.
How We Work
Use Case Definition
We map your business goals to the right AR modality — marker, markerless, face, or location — and define success metrics before a single line of code is written.
Environment Mapping
Our team analyses target environments, lighting conditions, and device constraints to design an AR architecture that performs reliably in the real world.
AR Feature Build
Full-stack AR development using ARKit, ARCore, RealityKit, or Sceneform. 3D asset integration, occlusion, physics, and interaction are built and tested in sprints.
Device Testing
Rigorous testing across iOS and Android device matrix — various screen sizes, camera qualities, and OS versions — before App Store and Play Store submission.
Common Questions
Ready to Build Your AR App?
Let's discuss your project and build something great together.