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Home/AR & VR Development/Mobile AR Development
AR & VR DEVELOPMENT

Mobile AR with ARKit & ARCore

We build native iOS and Android augmented reality experiences — from try-on to location-based AR — using the latest ARKit and ARCore capabilities.

35+
AR Apps Delivered
5M+
AR Sessions Powered
ARKit & ARCore
Certified
iOS & Android
Platform Coverage

Get Your Custom Project Plan

Share your project details — a senior engineer responds within 4 hours.

🔒NDA Protected
24hr Response
💬Free Consultation
What We Offer

Our Capabilities

🍎

ARKit (iOS) Development

Native ARKit integration for iPhone and iPad — LiDAR scanning, plane detection, face tracking, and world tracking for high-fidelity iOS AR experiences.

🤖

ARCore (Android) Development

Full ARCore implementation on Android — motion tracking, environmental understanding, and light estimation for immersive Android AR apps.

🎯

Marker-Based AR

Image and QR code triggered AR overlays. Perfect for packaging, print media, retail displays, and educational materials that spring to life.

🌐

Markerless / Surface AR

AR that anchors to real-world surfaces without markers. Furniture placement, interior design preview, and spatial interaction powered by plane detection.

👗

AR Try-On Experiences

Virtual try-on for eyewear, clothing, accessories, and cosmetics. Increase conversion and reduce returns with photorealistic AR product visualisation.

📍

Location-Based AR

GPS-anchored AR experiences for outdoor navigation, tourism, city-scale art installations, and hyperlocal marketing activations.

Our Process

How We Work

01

Use Case Definition

We map your business goals to the right AR modality — marker, markerless, face, or location — and define success metrics before a single line of code is written.

02

Environment Mapping

Our team analyses target environments, lighting conditions, and device constraints to design an AR architecture that performs reliably in the real world.

03

AR Feature Build

Full-stack AR development using ARKit, ARCore, RealityKit, or Sceneform. 3D asset integration, occlusion, physics, and interaction are built and tested in sprints.

04

Device Testing

Rigorous testing across iOS and Android device matrix — various screen sizes, camera qualities, and OS versions — before App Store and Play Store submission.

FAQ

Common Questions

Ready to Build Your AR App?

Let's discuss your project and build something great together.