Meta Quest Development (Unity/Unreal)
Standalone VR apps for Meta Quest 2, 3, and Pro — optimised for the mobile GPU constraints of the platform while delivering immersive, hand-tracked experiences.
From Meta Quest standalone apps to high-fidelity PC VR simulations, we build immersive virtual reality experiences for enterprise and consumer markets.
Share your project details — a senior engineer responds within one working day.
Standalone VR apps for Meta Quest 2, 3, and Pro — optimised for the mobile GPU constraints of the platform while delivering immersive, hand-tracked experiences.
High-fidelity PC VR experiences for Valve Index, HTC Vive, and Windows Mixed Reality headsets via SteamVR. Maximum visual quality with no hardware compromise.
Safe, scalable, and cost-effective VR training for high-risk industries — manufacturing, healthcare, aviation, and defence — with scenario branching and performance tracking.
Immersive 360° video production and interactive virtual tours for real estate, hospitality, events, and cultural institutions. Browser and headset compatible.
Multi-user VR environments for events, collaboration, and community. Custom avatar systems, spatial audio, and real-time interaction for up to hundreds of concurrent users.
Profiling and optimisation of existing VR projects to hit stable 72–120fps targets. Draw call reduction, LOD systems, occlusion culling, and shader optimisation.

Fixed milestones, working software every fortnight, and no surprises on the invoice.
We define the VR experience narrative, interaction model, and comfort guidelines. Storyboards and reference material align the team before any development begins.
3D artists build optimised virtual environments — geometry, textures, lighting, and audio — designed for the target headset's rendering budget from the ground up.
Hand tracking, controller input, locomotion systems, physics interactions, and UI in 3D space — all built to VR best practices for comfort and intuitiveness.
Systematic comfort testing with real users to eliminate motion sickness triggers. Frame rate is validated, locomotion is tuned, and the experience ships feeling polished and safe.
How we price, who we staff and what happens after launch — the parts that decide whether a project actually lands.
You know the cost and the timeline before a line of code is written. No hourly billing, no scope-creep surprises.
Full source code, credentials and intellectual property transfer to you on final payment. We sign the IP assignment on day one.
Every project is staffed by engineers with years of production experience — no juniors learning on your budget.
Built for PIPEDA and provincial privacy law, with data kept on Canadian infrastructure where it matters.
A focused, fixed-price path from idea to a launched product, refined across dozens of startup engagements.
Tiered SLAs from monitoring and bug fixes to a dedicated team with 24/7 response. Most clients stay for years.
Independent awards and partner tiers, each one earned on delivered work.

Top Generative AI Company

Top App Development Company

Webby Honoree

Best App Award, Personal Growth
Advanced Tier Services Partner

Top 100 North America
Regulation is a design constraint here, accounted for from the first architectural decision rather than audited in at the end.
Personal data handled to the letter of Canadian and international law.
Threat modelling, least-privilege access and audited controls.
Model evaluation, human oversight and an audit trail.
The regulations your industry answers to, designed in from day one.
Regional residency, encryption in transit and at rest, tenant isolation.
Built and tested so the people who need it can actually use it.
If your question is not here, a senior engineer will answer it within one working day.
Ask our teamIt depends on your use case and budget. Meta Quest 3 offers the best standalone VR reach — no PC required, massive install base, and app store distribution. PC VR (SteamVR) delivers the highest visual fidelity for experiences where a high-end PC is available. For enterprise training, we often recommend Quest for its portability and affordability. We'll help you pick the right platform during discovery.
We follow established VR comfort guidelines: maintaining a locked 72fps minimum (ideally 90–120fps), avoiding artificial locomotion where possible, offering teleportation as an alternative, keeping the horizon stable, and never moving the camera independent of user input. Our comfort testing phase with real users catches and eliminates any remaining discomfort triggers before launch.
Studies consistently show VR training delivers 40–70% better knowledge retention compared to classroom or video-based training. It eliminates travel costs, scales infinitely without additional instructors, and allows safe practice of dangerous scenarios. Most enterprise VR training deployments achieve full ROI within 12–18 months through reduced training time, fewer incidents, and lower instructor costs.
Standalone VR (Meta Quest) runs entirely on hardware built into the headset — no PC needed. This makes it portable and accessible but limits graphical complexity. PC-tethered VR connects to a powerful desktop PC via USB or Wi-Fi, enabling cinema-quality rendering. For consumer apps, standalone is usually the right choice. For high-fidelity industrial or enterprise simulations, PC VR often delivers better results.
For Meta Quest, apps are distributed through the Meta Horizon Store (public) or App Lab (unlisted/enterprise). PC VR apps go on Steam, which has the largest PC VR audience. For enterprise, we configure MDM-based sideloading or private distribution so your organisation can push apps to a fleet of headsets without a public storefront. We guide you through the certification and submission process.
Tell us what you are trying to build. A senior engineer will come back within one working day with a scope, a timeline and a fixed price.