Multiplayer & LiveOps at Scale
We build real-time multiplayer infrastructure and the LiveOps systems that keep players engaged and spending — from netcode architecture through seasonal events and anti-cheat.
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Our Capabilities
Real-Time Multiplayer (Photon/Mirror/NGO)
Low-latency multiplayer architecture built with Photon Fusion, Mirror, or Unity Netcode for GameObjects — server-authoritative or client-predicted, depending on your game genre.
Dedicated Game Servers
Managed dedicated server infrastructure on AWS, Google Cloud, or Multiplay — auto-scaling, regional deployment, and sub-50ms latency for players worldwide.
Matchmaking Systems
Skill-based, region-based, and party matchmaking systems — reducing queue times and improving match quality from day one with ELO, TrueSkill, and custom rating algorithms.
LiveOps & Seasonal Events
Full LiveOps infrastructure — seasonal battle passes, limited-time events, daily/weekly challenges, and flash sales — the content engine that drives long-term player engagement and revenue.
Player Progression & Economy Design
XP systems, virtual currency economies, item rarity frameworks, and reward calendars designed to create compelling long-term goals without pay-to-win imbalance.
Anti-Cheat Integration
Server-side validation, rate limiting, input sanity checking, and integration with Easy Anti-Cheat or GameGuard — protecting your game economy and competitive integrity.
How We Work
Network Architecture
We design the full network topology — authoritative server model, state synchronisation strategy, tick rate, packet structure, and latency compensation — before a line of code is written.
Server Setup
Cloud infrastructure provisioned with auto-scaling, regional failover, monitoring (Prometheus/Grafana), and deployment pipelines. Load tests validate capacity before launch.
Gameplay Netcode
Client-side prediction, lag compensation, and interpolation implemented for smooth, cheat-resistant gameplay across variable network conditions. Rigorously tested at simulated high latency.
LiveOps System Build
CMS-driven event system, push notification integration, remote config, A/B testing framework, and analytics dashboard — everything needed to run your game as a live service post-launch.
Common Questions
Ready to Go Live at Scale?
Let's discuss your project and build something great together.