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Mapletech Labs
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Multiplayer & LiveOps at Scale

We build real-time multiplayer infrastructure and the LiveOps systems that keep players engaged and spending — from netcode architecture through seasonal events and anti-cheat.

20+
Multiplayer Games Shipped
10,000
Concurrent Players Supported
99.9%
Server Uptime
Fixed scope, fixed price
A number before we write code
Your IP from day one
Full ownership on final payment
Senior engineers only
No juniors on your budget
Reply within 1 working day
From an engineer, not a bot

Get Your Custom Project Plan

Share your project details — a senior engineer responds within one working day.

🔒NDA Protected
⚡24hr Response
💬Free Consultation
20+
Multiplayer Games Shipped
10,000
Concurrent Players Supported
99.9%
Server Uptime
3x LTV
LiveOps Uplift Achieved

Our Capabilities

Real-Time Multiplayer (Photon/Mirror/NGO)

Low-latency multiplayer architecture built with Photon Fusion, Mirror, or Unity Netcode for GameObjects — server-authoritative or client-predicted, depending on your game genre.

Dedicated Game Servers

Managed dedicated server infrastructure on AWS, Google Cloud, or Multiplay — auto-scaling, regional deployment, and sub-50ms latency for players worldwide.

Matchmaking Systems

Skill-based, region-based, and party matchmaking systems — reducing queue times and improving match quality from day one with ELO, TrueSkill, and custom rating algorithms.

LiveOps & Seasonal Events

Full LiveOps infrastructure — seasonal battle passes, limited-time events, daily/weekly challenges, and flash sales — the content engine that drives long-term player engagement and revenue.

Player Progression & Economy Design

XP systems, virtual currency economies, item rarity frameworks, and reward calendars designed to create compelling long-term goals without pay-to-win imbalance.

Anti-Cheat Integration

Server-side validation, rate limiting, input sanity checking, and integration with Easy Anti-Cheat or GameGuard — protecting your game economy and competitive integrity.

Game controller lit in red

How we work

Fixed milestones, working software every fortnight, and no surprises on the invoice.

  1. 01

    Network Architecture

    We design the full network topology — authoritative server model, state synchronisation strategy, tick rate, packet structure, and latency compensation — before a line of code is written.

  2. 02

    Server Setup

    Cloud infrastructure provisioned with auto-scaling, regional failover, monitoring (Prometheus/Grafana), and deployment pipelines. Load tests validate capacity before launch.

  3. 03

    Gameplay Netcode

    Client-side prediction, lag compensation, and interpolation implemented for smooth, cheat-resistant gameplay across variable network conditions. Rigorously tested at simulated high latency.

  4. 04

    LiveOps System Build

    CMS-driven event system, push notification integration, remote config, A/B testing framework, and analytics dashboard — everything needed to run your game as a live service post-launch.

Accountable partners, not outsourced vendors

How we price, who we staff and what happens after launch — the parts that decide whether a project actually lands.

Talk to an engineer
  • Fixed scope, fixed price

    You know the cost and the timeline before a line of code is written. No hourly billing, no scope-creep surprises.

  • You own everything

    Full source code, credentials and intellectual property transfer to you on final payment. We sign the IP assignment on day one.

  • Senior engineers only

    Every project is staffed by engineers with years of production experience — no juniors learning on your budget.

  • Canadian data residency

    Built for PIPEDA and provincial privacy law, with data kept on Canadian infrastructure where it matters.

  • 8-week MVP programme

    A focused, fixed-price path from idea to a launched product, refined across dozens of startup engagements.

  • Support after launch

    Tiered SLAs from monitoring and bug fixes to a dedicated team with 24/7 response. Most clients stay for years.

Recognition

Independent awards and partner tiers, each one earned on delivered work.

  • Top Generative AI Company, Clutch 2026

    Top Generative AI Company

    Clutch · 2026

  • Top App Development Company, Clutch 2024

    Top App Development Company

    Clutch · 2024

  • Webby Honoree, The Webby Awards 2024

    Webby Honoree

    The Webby Awards · 2024

  • Best App Award, Personal Growth, Google 2024

    Best App Award, Personal Growth

    Google · 2024

  • Advanced Tier Services Partner, AWS 2024

    Advanced Tier Services Partner

    AWS · 2024

  • Top 100 North America, Red Herring 2023

    Top 100 North America

    Red Herring · 2023

Compliance

Regulation is a design constraint here, accounted for from the first architectural decision rather than audited in at the end.

Privacy

Personal data handled to the letter of Canadian and international law.

PIPEDAGDPRHIPAACCPA

Security

Threat modelling, least-privilege access and audited controls.

SOC 2 Type IIISO 27001Zero trust

AI governance

Model evaluation, human oversight and an audit trail.

ISO 42001AIDA-readyModel cards

Sector

The regulations your industry answers to, designed in from day one.

PCI DSSHL7 / FHIROSFI

Cloud

Regional residency, encryption in transit and at rest, tenant isolation.

Canadian data residencyAWS Well-Architected

Accessibility

Built and tested so the people who need it can actually use it.

WCAG 2.2 AAAODA

Common questions

If your question is not here, a senior engineer will answer it within one working day.

Ask our team
  • Photon Fusion is best for real-time competitive games (shooters, fighting games) — it has excellent client-side prediction, rollback netcode, and managed cloud relay infrastructure included. Mirror is a mature, open-source option well-suited to MMO-style or turn-based games where you want full control over server infrastructure. Unity Netcode for GameObjects (NGO) is Unity's first-party solution — simpler to integrate with Unity services but less feature-complete than Photon for competitive real-time. We recommend based on your genre, latency requirements, and budget.

Let’s build something worth keeping.

Tell us what you are trying to build. A senior engineer will come back within one working day with a scope, a timeline and a fixed price.