Unity 3D & 2D Development
Full-cycle Unity game development — architecture, systems programming, gameplay, UI, audio, and content integration across 3D and 2D project types.
80+ Unity projects across mobile, PC, and console. We bring deep C# expertise, clean architecture, and full-pipeline knowledge from prototype through platform certification.
Share your project details — a senior engineer responds within one working day.
Full-cycle Unity game development — architecture, systems programming, gameplay, UI, audio, and content integration across 3D and 2D project types.
Expert implementation of Unity's High Definition and Universal Render Pipelines — custom shaders, VFX Graph, Shader Graph, and post-processing for visuals that stand out.
Multiplayer architecture using Unity Netcode for GameObjects, Relay, and Lobby services — server-authoritative designs for cheat-resistant, low-latency online experiences.
Full Unity Gaming Services stack — Analytics, Cloud Save, Authentication, Remote Config, Economy, and A/B Testing — for data-driven live game operations.
Deep profiling with Unity Profiler, Memory Profiler, and Frame Debugger — identifying and eliminating CPU/GPU bottlenecks for silky performance on all target devices.
Addressable Asset System implementation for on-demand content loading, DLC management, and reduced initial build sizes — critical for mobile and live service games.

Fixed milestones, working software every fortnight, and no surprises on the invoice.
We design the project architecture before writing code — scene structure, domain separation, data flow, and system dependencies — to avoid technical debt that kills teams mid-project.
Foundation systems first: input, state management, UI framework, audio, save/load, and platform abstraction layers. Solid foundations prevent costly rewrites later in production.
Gameplay features, levels, and content are built in sprint cycles with playable builds every two weeks. Continuous integration ensures the game is always in a shippable state.
Structured QA across target platforms and devices. Performance profiling and optimisation until frame rate targets are met — then final platform certification and submission.
How we price, who we staff and what happens after launch — the parts that decide whether a project actually lands.
You know the cost and the timeline before a line of code is written. No hourly billing, no scope-creep surprises.
Full source code, credentials and intellectual property transfer to you on final payment. We sign the IP assignment on day one.
Every project is staffed by engineers with years of production experience — no juniors learning on your budget.
Built for PIPEDA and provincial privacy law, with data kept on Canadian infrastructure where it matters.
A focused, fixed-price path from idea to a launched product, refined across dozens of startup engagements.
Tiered SLAs from monitoring and bug fixes to a dedicated team with 24/7 response. Most clients stay for years.
Independent awards and partner tiers, each one earned on delivered work.

Top Generative AI Company

Top App Development Company

Webby Honoree

Best App Award, Personal Growth
Advanced Tier Services Partner

Top 100 North America
Regulation is a design constraint here, accounted for from the first architectural decision rather than audited in at the end.
Personal data handled to the letter of Canadian and international law.
Threat modelling, least-privilege access and audited controls.
Model evaluation, human oversight and an audit trail.
The regulations your industry answers to, designed in from day one.
Regional residency, encryption in transit and at rest, tenant isolation.
Built and tested so the people who need it can actually use it.
If your question is not here, a senior engineer will answer it within one working day.
Ask our teamUnity excels for mobile, 2D, casual/mid-core games, VR/AR, and cross-platform projects where a single codebase targeting many platforms is important. Unreal excels for PC/console projects demanding AAA graphical fidelity — Lumen, Nanite, and Chaos Physics are genuinely ahead of Unity in raw visual capability. If your primary target is mobile or you need broad platform reach without AAA graphics, Unity is almost always the right choice. If you're building a cinematic action game for high-end PC/console, Unreal deserves serious consideration.
Yes. Unity supports PlayStation, Xbox, Nintendo Switch, and other consoles through platform-specific Unity modules. Console development requires developer accounts with the respective platform holders (Sony, Microsoft, Nintendo), which have approval processes. We have experience with console certification processes and can guide your submission. Note that Unity's console platforms are licensed separately from the standard Unity subscription.
Mobile optimisation is multi-layered: we use URP (not HDRP) for mobile, set aggressive draw call budgets, compress textures with ASTC, strip unused Unity modules from the build, implement aggressive LOD systems, avoid dynamic lighting in favour of baked lighting, pool GameObjects instead of instantiating, and profile on real low-end devices — not just the simulator. We target the bottom 20th percentile of your expected device spread.
Built-in is legacy — don't start new projects on it. URP (Universal Render Pipeline) is the right choice for mobile, casual, and mid-core games — highly optimised, widely supported, good visual quality. HDRP (High Definition Render Pipeline) is for PC/console projects targeting maximum visual fidelity — ray tracing, volumetric lighting, advanced materials. HDRP does not support mobile. We select and configure the pipeline for your project's platform and visual targets during architecture design.
We work with Unity 6 (LTS) for new projects — it includes the latest Multiplayer, DOTS, and rendering improvements with long-term support. For projects with existing codebases, we work in whatever version you're on and manage upgrade risk carefully. We avoid non-LTS releases for production projects. All projects receive a documented Unity version and package manifest so you're never locked to our environment.
Tell us what you are trying to build. A senior engineer will come back within one working day with a scope, a timeline and a fixed price.