iOS & Android Native Games
Platform-native mobile games built for maximum performance on iOS (Swift/Objective-C) and Android (Kotlin/Java) — leveraging Metal and Vulkan rendering capabilities.
We design, build, and launch mobile games — from hyper-casual to mid-core — with proven monetisation strategies and the retention mechanics that keep players coming back.
Share your project details — a senior engineer responds within one working day.
Platform-native mobile games built for maximum performance on iOS (Swift/Objective-C) and Android (Kotlin/Java) — leveraging Metal and Vulkan rendering capabilities.
Cross-platform mobile games in Unity — single codebase targeting iOS and Android. Optimised rendering pipelines, memory management, and battery-conscious architecture.
Revenue architecture for mobile games — in-app purchases, rewarded video, interstitials, battle passes, and seasonal content strategies designed to maximise LTV without harming retention.
Full analytics stack integration — Unity Analytics, Firebase, Amplitude, or Adjust — for funnel analysis, cohort retention, A/B testing, and data-driven live operations.
Intelligent re-engagement systems — push notifications, daily rewards, streak mechanics, and personalised offers — engineered to bring players back every day.
ASO strategy for maximum organic discovery — keyword optimisation, icon and screenshot A/B testing, localisation, and featuring pitch preparation for App Store and Play Store.

Fixed milestones, working software every fortnight, and no surprises on the invoice.
We develop a Game Design Document defining core loop, monetisation model, target audience, platform requirements, and art direction — a single source of truth for the whole team.
A playable prototype validates the core loop is fun before full production begins. Real players test the prototype and data drives the decision to proceed or pivot.
Full production through alpha — all features built and content integrated. Beta opens to wider test audience for soft-launch data: retention, monetisation, and technical stability.
Launch preparation — store optimisation, compliance review, phased rollout strategy, and post-launch monitoring. We stay live through launch week to respond to issues immediately.
How we price, who we staff and what happens after launch — the parts that decide whether a project actually lands.
You know the cost and the timeline before a line of code is written. No hourly billing, no scope-creep surprises.
Full source code, credentials and intellectual property transfer to you on final payment. We sign the IP assignment on day one.
Every project is staffed by engineers with years of production experience — no juniors learning on your budget.
Built for PIPEDA and provincial privacy law, with data kept on Canadian infrastructure where it matters.
A focused, fixed-price path from idea to a launched product, refined across dozens of startup engagements.
Tiered SLAs from monitoring and bug fixes to a dedicated team with 24/7 response. Most clients stay for years.
Independent awards and partner tiers, each one earned on delivered work.

Top Generative AI Company

Top App Development Company

Webby Honoree

Best App Award, Personal Growth
Advanced Tier Services Partner

Top 100 North America
Regulation is a design constraint here, accounted for from the first architectural decision rather than audited in at the end.
Personal data handled to the letter of Canadian and international law.
Threat modelling, least-privilege access and audited controls.
Model evaluation, human oversight and an audit trail.
The regulations your industry answers to, designed in from day one.
Regional residency, encryption in transit and at rest, tenant isolation.
Built and tested so the people who need it can actually use it.
If your question is not here, a senior engineer will answer it within one working day.
Ask our teamUnity is the industry standard for mobile game development — superior mobile optimisation, a larger mobile-focused asset ecosystem, and a much larger community for mobile-specific support. Unreal 5 can target mobile but the performance overhead is significant and the workflow is harder to optimise for mobile constraints. For the vast majority of mobile games we recommend Unity. Unreal on mobile makes sense only for high-end console-quality mobile games with significant production budgets.
The three pillars of mobile monetisation are in-app purchases (IAP), advertising, and subscription. For casual games, advertising (rewarded video, interstitials) typically drives the majority of revenue. For mid-core and strategy games, IAP dominates — cosmetics, currency packs, and time-savers. We design monetisation to be intrinsic to the game loop — never a paywall that blocks progress — and test different price points and offer structures during soft launch.
A hyper-casual game can be prototyped in 2–3 weeks and shipped in 6–8 weeks. A mid-core strategy or RPG typically takes 6–12 months for a v1.0 launch. A premium console-quality mobile experience can take 12–24 months. Timeline is driven by art volume, feature complexity, content depth, and live service infrastructure requirements. We provide a detailed timeline estimate after reviewing your Game Design Document.
Apple and Google feature apps that demonstrate technical excellence, great design, and platform-specific integration. We ensure games use the latest platform APIs, support the latest OS versions promptly, implement platform-native features (Haptics, Game Center, Play Games), and submit to the editorial review process with a strong pitch. We've secured App Store features for multiple titles through proactive outreach to Apple and Google developer relations teams.
Retention is engineered from day one, not bolted on after launch. We design daily reward systems, progression milestones at key drop-off points (D1, D7, D30), social features to create community, and seasonal events to bring lapsed players back. Post-launch LiveOps — new content, limited-time events, and balance updates — keep the game feeling fresh. Our analytics setup gives you real-time retention curves so you can act immediately when numbers dip.
Tell us what you are trying to build. A senior engineer will come back within one working day with a scope, a timeline and a fixed price.