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Mapletech Labs
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Mobile Games for iOS & Android

We design, build, and launch mobile games — from hyper-casual to mid-core — with proven monetisation strategies and the retention mechanics that keep players coming back.

50+
Mobile Games Delivered
10M+
Total Downloads
#1
Chart Positions Achieved
Fixed scope, fixed price
A number before we write code
Your IP from day one
Full ownership on final payment
Senior engineers only
No juniors on your budget
Reply within 1 working day
From an engineer, not a bot

Get Your Custom Project Plan

Share your project details — a senior engineer responds within one working day.

🔒NDA Protected
⚡24hr Response
💬Free Consultation
50+
Mobile Games Delivered
10M+
Total Downloads
#1
Chart Positions Achieved
$5M+
In-App Revenue Generated

Our Capabilities

iOS & Android Native Games

Platform-native mobile games built for maximum performance on iOS (Swift/Objective-C) and Android (Kotlin/Java) — leveraging Metal and Vulkan rendering capabilities.

Unity Mobile Development

Cross-platform mobile games in Unity — single codebase targeting iOS and Android. Optimised rendering pipelines, memory management, and battery-conscious architecture.

Monetisation Strategy (IAP/Ads)

Revenue architecture for mobile games — in-app purchases, rewarded video, interstitials, battle passes, and seasonal content strategies designed to maximise LTV without harming retention.

Game Analytics Integration

Full analytics stack integration — Unity Analytics, Firebase, Amplitude, or Adjust — for funnel analysis, cohort retention, A/B testing, and data-driven live operations.

Push Notifications & Retention

Intelligent re-engagement systems — push notifications, daily rewards, streak mechanics, and personalised offers — engineered to bring players back every day.

App Store Optimisation for Games

ASO strategy for maximum organic discovery — keyword optimisation, icon and screenshot A/B testing, localisation, and featuring pitch preparation for App Store and Play Store.

Game controller lit in red

How we work

Fixed milestones, working software every fortnight, and no surprises on the invoice.

  1. 01

    Concept & GDD

    We develop a Game Design Document defining core loop, monetisation model, target audience, platform requirements, and art direction — a single source of truth for the whole team.

  2. 02

    Prototype

    A playable prototype validates the core loop is fun before full production begins. Real players test the prototype and data drives the decision to proceed or pivot.

  3. 03

    Alpha / Beta

    Full production through alpha — all features built and content integrated. Beta opens to wider test audience for soft-launch data: retention, monetisation, and technical stability.

  4. 04

    Store Launch

    Launch preparation — store optimisation, compliance review, phased rollout strategy, and post-launch monitoring. We stay live through launch week to respond to issues immediately.

Accountable partners, not outsourced vendors

How we price, who we staff and what happens after launch — the parts that decide whether a project actually lands.

Talk to an engineer
  • Fixed scope, fixed price

    You know the cost and the timeline before a line of code is written. No hourly billing, no scope-creep surprises.

  • You own everything

    Full source code, credentials and intellectual property transfer to you on final payment. We sign the IP assignment on day one.

  • Senior engineers only

    Every project is staffed by engineers with years of production experience — no juniors learning on your budget.

  • Canadian data residency

    Built for PIPEDA and provincial privacy law, with data kept on Canadian infrastructure where it matters.

  • 8-week MVP programme

    A focused, fixed-price path from idea to a launched product, refined across dozens of startup engagements.

  • Support after launch

    Tiered SLAs from monitoring and bug fixes to a dedicated team with 24/7 response. Most clients stay for years.

Recognition

Independent awards and partner tiers, each one earned on delivered work.

  • Top Generative AI Company, Clutch 2026

    Top Generative AI Company

    Clutch · 2026

  • Top App Development Company, Clutch 2024

    Top App Development Company

    Clutch · 2024

  • Webby Honoree, The Webby Awards 2024

    Webby Honoree

    The Webby Awards · 2024

  • Best App Award, Personal Growth, Google 2024

    Best App Award, Personal Growth

    Google · 2024

  • Advanced Tier Services Partner, AWS 2024

    Advanced Tier Services Partner

    AWS · 2024

  • Top 100 North America, Red Herring 2023

    Top 100 North America

    Red Herring · 2023

Compliance

Regulation is a design constraint here, accounted for from the first architectural decision rather than audited in at the end.

Privacy

Personal data handled to the letter of Canadian and international law.

PIPEDAGDPRHIPAACCPA

Security

Threat modelling, least-privilege access and audited controls.

SOC 2 Type IIISO 27001Zero trust

AI governance

Model evaluation, human oversight and an audit trail.

ISO 42001AIDA-readyModel cards

Sector

The regulations your industry answers to, designed in from day one.

PCI DSSHL7 / FHIROSFI

Cloud

Regional residency, encryption in transit and at rest, tenant isolation.

Canadian data residencyAWS Well-Architected

Accessibility

Built and tested so the people who need it can actually use it.

WCAG 2.2 AAAODA

Common questions

If your question is not here, a senior engineer will answer it within one working day.

Ask our team
  • Unity is the industry standard for mobile game development — superior mobile optimisation, a larger mobile-focused asset ecosystem, and a much larger community for mobile-specific support. Unreal 5 can target mobile but the performance overhead is significant and the workflow is harder to optimise for mobile constraints. For the vast majority of mobile games we recommend Unity. Unreal on mobile makes sense only for high-end console-quality mobile games with significant production budgets.

Let’s build something worth keeping.

Tell us what you are trying to build. A senior engineer will come back within one working day with a scope, a timeline and a fixed price.